GDYARVE ## Chapter 83: The Devious Yharnamites!
## Chapter 83: The Devious Yharnamites!
The many streamers believed that having weapons would grant them the ability to fight back, but they quickly realized they were wrong.
Getting the weapons was just the beginning of their ordeal.
“This is so frustrating! Is this fat guy with the giant axe not a boss?” Sister Zhou slammed her table repeatedly. She had just turned the corner from the lamp in the center of Yharnam.
She had barely gotten used to the 'hospitality' of the Yharnamites, only to encounter what felt like an unbeatable monster at the stairway corner—a fat man in black wielding a giant axe.
Despite his size, the axe-wielding man moved with surprising speed and agility.
They say Gotham has a strong community spirit, and Yharnam seems no different.
“Who would put a boss at the very beginning? Doesn't the developer care about the players' feelings?” Sister Zhou had no idea how many times she had revived, each time being crushed by the axe-wielding man in just two hits.
Bloodborne has an interesting mechanic where, after taking damage, the lost health turns into recoverable health. By continuously attacking enemies within a certain time frame, players can regain their lost health.
But against the axe-wielding man, Sister Zhou had no chance to retaliate. One sweep from him took away most of her health, and attempting to heal would lead to a fatal jump attack.
These monsters seemed to read commands, responding to players’ actions with countermeasures.
She spent a long time in the center of Yharnam, long enough for her bones to be buried at every corner.
After enduring ambushes and beatings from the Yharnamites, just as she managed to deal with the initial enemies easily, she encountered the axe-wielding man.
“Could this... really be an elite enemy?” Sister Zhou turned pale upon seeing a comment suggesting this.
Watching her gritting her teeth, the audience laughed wildly.
‘By the developer's standards, this isn’t a boss; it's just an elite enemy.’
‘Test the jump attack.’
‘It's okay, just a small setback.’
‘Don't fire randomly, use a gun parry when he raises his weapon.’
‘The desk: sworn enemies with the developer!’
…
Gun parrying is like 'parrying' in Dead Cells or 'downward striking' in Hollow Knight—an essential game mechanic.
Gun parrying involves firing the gun at the moment a monster is about to attack, causing it to stagger and allowing the player to deal significant damage with a melee attack.
Bloodborne abandons sturdy shields for intense gun battles, reflecting the hunter's fierce combat style.
Interweaving gun parrying in battles is perilous.
It's hard to believe the game has just begun, as some viewers pointed out, they hadn't even ventured 500 meters from the center of Yharnam.
“I’ve had enough!” Sister Zhou lost her composure, her eyes bloodshot from frustration. Despite the comments, she herself increasingly saw the axe-wielding man as an elite enemy.
As she vented her frustration, a rocket gift flew across the screen.
Seeing the gift, Sister Zhou couldn't help but laugh, despite the tears of frustration on her face. She made a heart shape with her hands.
“Thank you for the rocket, generous boss! Protecting the best boss in the world, mwah!”
A single rocket changed the somber atmosphere of the livestream.
‘This is why I don't go to pro streamers. Where else can you see such drama?’
‘No wonder she’s a top streamer; she knows how to entertain.’
‘True Sichuan opera face change.’
‘This is too comical.’
…
Thanks to the enthusiastic viewers, Sister Zhou realized she could avoid the axe-wielding man for now, as other streamers had also avoided him.
Even without confronting the axe-wielding man, wherever she went, she was swarmed by Yharnamites with makeshift weapons. They wielded pitchforks, cleavers, torches, wooden planks, and other seemingly harmless items.
These improvised weapons seemed less threatening than the Saw Cleaver, but their numbers made them formidable. Upon spotting the protagonist, they would rush in frenziedly.
On this night, groups of residents held strange bonfire ceremonies, seen from afar, where a giant werewolf was being burned at the stake.
Their bonfire ceremony involved burning captured beasts on a cross.
Perhaps due to the axe-wielding man’s ‘training,’ handling the swarming Yharnamites became much easier.
But just after climbing the stairs, a Yharnamite suddenly ambushed her with a stab.
“Devious Yharnamites!” Sister Zhou swung her Saw Cleaver.
Her complaint was echoed by the viewers.
‘These Yharnamites are truly sneaky, always lurking to ambush you.’
‘Everything's going fine until a gunman snipes from above.’
‘The pure folk of Yharnam.’
…
After dealing with the enemies, she climbed the steps and saw several closed doors, allowing interaction with the NPCs inside.
As soon as she spoke to them, they recognized her as an outsider, urging her to stay away and refusing to open the door on this night of the hunt.
They even mocked her for being locked outside on the night of the hunt.
Villagers roaming outside, hunting, kept muttering.
[Go away! It’s all your fault!]
[You outsiders brought this upon Yharnam!]
…
In Bloodborne, the initial experience is terrifying, with eerie wards, crazed residents, and imposing Victorian architecture, creating an intense atmosphere.
But after a while, becoming familiar with the Yharnamites’ ‘hospitality’ became oddly thrilling.
Yharnamites greeted newcomers with aggressive hugs, often in groups of three, sometimes with a pet.
In these ‘friendly’ interactions, the first enemy to handle was often a skinned, vicious dog.
The dogs were faster and harder to dodge than the villagers. Without eliminating them first, players would quickly be overwhelmed.
Many dogs were caged along the way, but the cages were pointless; the dogs would silently escape and join the Yharnamites in attacking.
Killing the dogs reminded players of the hunter in the trailer, who prioritized slaying vicious dogs with the Saw Cleaver.
Some joked that the developer had long hinted in the trailer: always kill the dogs first in a fight.
——
[Gun parrying and visceral attacks are similar to counterattacks and executions. Sekiro also has deflects, and Dark Souls has shield parries.]
Today I noticed some confusion among new players. I’ll include explanations of related terms at the end of chapters to help everyone understand and get into the game.
ヾ()" If I miss any comments, knowledgeable folks, please help explain. Each game invites everyone to dive in!
(End of this chapter)