GDYARVE ## Chapter 86: The Hunting Desire is So Hard to Suppress!
## Chapter 86: The Hunting Desire is So Hard to Suppress!
The battle with Father Gascoigne allows players to witness firsthand how a happy family falls apart. Here, we are human because of blood, we transcend humanity because of blood, and we are no longer human because of blood.
In the game, we can inform NPCs who still retain their consciousness to go to Oedon Chapel. Of course, whether they go or not is up to them.
The little girl died. She died on her way to Oedon Chapel, eaten by the sewer pig, the one that’s like a small mountain.
This girl, whose father went mad and mother lost her life, couldn’t escape her fate either.
As we run between Yharnam and Oedon Chapel, returning to the little girl’s house, we find the lamp by her window has gone out.
When we gather more information, we find a bright red ribbon in the belly of that giant pig.
The item description says: It seems to belong to a little girl.
Looking at the red ribbon, players remain silent for a long time, realizing this ending is our doing. We told her she could go to Oedon Chapel, that it was a safe place.
As more players join the game, they make different choices regarding the little girl’s fate.
For example, not giving her the ruby brooch that belonged to her mother, or hiding information about safe places.
Hoping for a different outcome, as blood-soaked players still harbor a bit of kindness, wanting to save Yharnam and its residents.
Yes, hiding the information indeed leads to a different outcome. Later, when you talk to the girl, an option appears to send her to Iosefka’s Clinic.
The nurse says the girl is doing well and rewards us, but from her tone and strange laughter, we can tell something is wrong.
At Iosefka’s Clinic, the girl is transformed into a Celestial Emissary.
The world evolves with the hunt’s progress. The closed doors and windows resonate with maniacal laughter, turning into mournful screams at night, then becoming deathly silent by midnight.
Blood blurs the line between man and beast, and a blood-red moon hangs low in the sky...
As the hunter approaches the truth, Yharnam falls into death.
In the game’s storyline, we witness residents going mad, a girl’s family dying tragically, a fishing village being slaughtered. Gradually, we understand that the blood-soaked monsters were once humans. Some became blind hunters, lost in the pleasure of the hunt.
This reminds us of Eileen’s warning at the beginning, never to get lost in the joy of hunting, or we hunters would become the hunted.
When we want to save everyone in Yharnam...
Melancholy music plays, as if mourning the inescapable fate of Yharnam’s people.
After finally beating the game in this heavy atmosphere, thinking we have saved everyone in Yharnam,
You... have cleared the game.
But... have you?
When the ending animation finishes, as you breathe a sigh of relief, sitting in front of the screen, you suddenly realize something’s wrong. The so-called sunrise ending in Yharnam is just falling into a new nightmare.
Choosing to sacrifice yourself, entering the cutscene, Gehrman decapitates the hunter,
It seems we have finally escaped this horrible nightmare.
The warm sun begins to rise from the city’s edge, its blinding light feeling so warm.
But... the place we initially entered the dream was Iosefka’s Clinic, wearing the outsider’s clothes. Now waking up in the Cathedral Ward, wearing the clothes from when Gehrman decapitated us. Is this waking up, or entering another dream?
Thus, the game forces a New Game Plus. As the hunter, the protagonist completes their mission, accepts fate, and under the Moon Presence’s guidance, Gehrman ends the dream, initiating new battles.
If we choose to refuse, another ending unfolds. Gehrman feels puzzled, “What makes you cling to the dream? Is it the blood and the hunt? But none of that matters. This will only take a bit of time.”
Gehrman stands up from his wheelchair, pulling out the Burial Blade from his back.
The former First Hunter softly whispers, “Tonight, Gehrman joins the hunt.”
After defeating Gehrman, the true mastermind, the Moon Presence, appears.
It turns out everything happening in the dream was a show for the Moon Presence. The Moon Presence manipulated Gehrman to guide hunters into the hunt, while quietly enjoying this farce for its amusement.
Now we’ve killed Gehrman, the Moon Presence chooses us as the new surrogate.
In the end, we sit in the wheelchair, replacing Gehrman, becoming a new puppet, waiting with the Doll for the next hunter.
If, before fighting Gehrman, we consume three Third Umbilical Cords to gain power, the ending takes another direction. Just when you think gaining power and killing the Moon Presence ends the nightmare, little do you know that injecting blood into you is a necessary process for the Moon Presence’s species to reproduce.
We then evolve into a new Great One—a squid.
The Doll cradles us, examining us, “Good hunter, are you cold?”
As the next playthrough begins, you stand in the Hunter’s Dream.
Three endings, all like a never-ending Möbius strip once started.
As Master Willem repeatedly said in the game: “Our thinking is limited to the lowest level. We need more eyes.”
The Doll also said, “May you find your worth in the waking world.”
Recalling the opening animation, just before we woke up, we could hear the Doll’s chilling words: “Ah, you’ve found yourself a hunter, haven’t you!”
Yes, no matter how we escape, we are always in the dream.
Players break down, unable to accept the truth. Knowing this, it might have been better to become a red-eyed hunter from the start, indulging in the desire to kill.
However, once you become a ruthless hunter, with monsters and bosses unable to harm you, you finally gain some understanding of Yharnam’s tragedy.
Thinking you know the whole truth, you no longer care about being blood-soaked. You start befriending NPCs, letting your conscience survive in this endless tragedy.
Then one day, you return to Old Yharnam, avoiding small enemies and heading straight for the boss. After much effort, you finally become friendly with Djura, the Gatling gun guy.
You chat casually, showing the old hunter’s coldness, only for him to say something that stuns you: “I was once like you, but I can no longer dream…”
Someone tells you, blood healing is like taking drugs. After blood healing, you’re not lying in a hospital bed but wandering in hallucinations. As for the so-called monsters you kill…
Remember those monsters watching you from the shadows?
Remember when you surpassed Father Gascoigne and became the red-eyed hunter?
…
But you still start the game again. After all, the hunting desire is so hard to suppress!
This chapter makes up for the previously mentioned additional content.
(End of this chapter)