GDYARVE # Chapter 55 The Game Is Cheap, but the Keyboard Is Expensive

 # Chapter 55 The Game Is Cheap, but the Keyboard Is Expensive


Creating joy with heart?

As soon as this phrase was uttered, players pondered its meaning repeatedly.


The collaboration between Aiwon and the Old Thief had been widely discussed recently, and now this post from Aiwon was clearly referring to the Old Thief.


‘Creating joy with heart? I—I accept it!’


‘(╬◣д◢), are you sure he’s not creating punishment for players with heart?’


‘??? I’ve been tortured beyond recognition, and now you’re telling me his original intention for making games is so simple and noble?’


‘Guys, with him saying this, I really can’t bring myself to criticize him.’


...


Ye Feng looked at Aiwon's post and remained silent for a long time before stepping out of his office.


“There’s nothing much to do recently, so I’m giving everyone an early holiday. Go home and celebrate the New Year.”


But even after he finished speaking, none of the employees at their desks moved.


“Huh? It’s a holiday!” He raised his voice slightly, emphasizing the word holiday, but still, no one moved.


“Old Thief...”


“I’ll wait a bit longer. I want to refine my model a bit more.”


“Boss, I’m sorry. I didn’t understand you before. I always thought some of your requirements were too strict.” An employee bit his lip, carefully refining his work, his eyes slightly red.


Previously, most employees didn’t have many opportunities to communicate with Ye Feng. Most of the time, communication happened because their work was sent back for revisions.


Many unnecessary details seemed completely superfluous to them.


Because players wouldn’t care about these small things.


Players outside called Ye Feng the Old Thief because his game designs were too ruthless, torturing players. Inside the company, employees called him the Old Thief because his requirements were too strict.


Before, they didn’t understand. Only when players cheered for the newly created game did they feel some sense of achievement.


Ye Feng never talked to them about his ideal for games, nor did he explain why he made games.


"Dance of Ice and Fire" didn’t take much effort because the game was really small. Compared to games that were dozens of gigabytes, a 1GB game wasn’t even as big as a larger mobile game.


Collecting the songs didn’t take much time; Ye Feng provided the scores from start to finish. They only spent some effort designing the maps, which were also made according to Ye Feng's requirements.


Like the people outside, they were also shocked by the beauty of the music, and the rhythm and beats in the game hit them again and again.


Below the game’s homepage, they repeatedly watched the videos players uploaded. In the bottom left corner of the videos, the keys used by the player and the history of key presses were automatically recorded.


The game could be played with any key on the keyboard.

In the later stages of the game, experts used all ten fingers to complete a song.


The key press history shown in the bottom left corner of the video was staggering at a glance.


Because it wasn’t thousands or tens of thousands.


Just one commonly used key had a history of over a million presses, and the total number of presses for all ten fingers exceeded tens of millions.


In the game’s comments, one comment received a reply from the Old Thief.


‘I’m very happy to enjoy such a musical feast for only twelve bucks.’


This comment had over a million likes.


It represented the approval of many players, reflecting their thoughts during the game.


In response, Ye Feng replied with just one sentence.


[The game may be cheap, but the keyboard is expensive.]


‘What about creating joy with heart? You treacherous designer, you’ve broken my spirit!’


‘So this is why the game is so cheap? How considerate (ー`ー).’


‘Keyboard: So, you want me to scream?’


‘“Haunting Gamer”’


‘If you believe in something, doing it a hundred or a thousand times should make you successful, right? (dog face)’


...


“I’m exhausted, guys. Don’t be fooled by the Old Thief’s replies. He might seem like a dog, but he really is like a dog.” Bobo slumped in her chair.


She was a typical internet-addicted girl, loving all kinds of games.


But playing the Old Thief’s games almost cured her of her addiction.


“But guys, playing aside, jokes aside, we can’t make fun of the Old Thief’s original intention for making games.” Bobo weakly watched other game videos, her defeated spirit re-energized.


Regardless of success or failure, the results in the videos were a dual feast for the eyes and ears.


“This game is so popular not just because of its music but also because it has a very important feature.”


“Latency calibration,” Bobo said mysteriously.


Bobo was a two-dimensional anchor on Shark Live, often covering two-dimensional songs.


She was very sensitive to musical things, and her singing was great. Though often teased as a “sound card warrior” by her audience, she really didn’t use a sound card.


‘Latency calibration? Is that important?’ Fans were confused. Could this feature really be praised so much?


“Ha! I knew you wouldn’t know this. Most rhythm games on the market don’t have this feature.” Bobo smiled at the comments, looking like she knew it all.


“This feature isn’t common in rhythm games because average latency doesn’t matter. In songs, some parts tend to speed up, and other parts tend to slow down. Good players don’t need it, and poor players keep changing, so it doesn’t matter.”


“When the song’s speed gets too fast, some notes are missed here and there.”


“That’s why you’re so shocked by those crazy evolution videos. Mainly because you haven’t seen such insane key press rhythms before.” Bobo explained what she knew to her fans.


In "Dance of Ice and Fire," there was an adjustment mode. The latency adjustment interface had a judgment line when you pressed a key. You could hit along with the beat and adjust the latency according to the difference between that line and the judgment line.


After listening to her explanation, the players were stunned.


They always thought that latency adjustment existed in all rhythm games, but it turned out to be quite rare.


Expensive rhythm games might provide a calibration function, but cheaper ones definitely wouldn’t.


“So now you know, the Old Thief’s original intention for making games shouldn’t be slandered, right?”


“From today, I announce my withdrawal from the slander group!”


“Which other twelve-dollar game gives you a calibration function and original songs?”


Bobo’s expression was firm, with a slight upward curve at the corner of her mouth.


At this moment, she was playing through the early levels, not just for the game but also to listen to the songs.


???


The comments exploded!


The scene erupted with excitement!


  (End of this chapter)


NEXT

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