GDYARVE ## Chapter 13: Cell Man? Trash That Can't Even Wall-Pierce Attack!

 ## Chapter 13: Cell Man? Trash That Can't Even Wall-Pierce Attack!

Without punishment mechanisms, players might not take death seriously. Through repeated deaths, players discovered that this game’s map was like flowing blood; each rebirth brought a different experience.


The game featured a complete map generation logic, with designers stitching preset map templates to create new maps.


Coupled with random items, equipment, and enemies, each restart produced subtle differences.


Players couldn’t predict what lay ahead, making each playthrough a new experience.


If Ye Feng initially drew players in with the frustration of Getting Over It, now he was winning them over with the game's charm.


Since the game's release, sales skyrocketed day by day, and in just a week, this 49-yuan game sold a million copies.


Gaming forums buzzed with discussions on various topics, like choosing playstyles, weapons, and mastering perfect parries.


Yes, perfect parries.


Blocking only counts when timed perfectly against melee attacks, not ranged ones, and not by holding up the shield constantly. Successfully parried attacks show a "Parry" symbol above the character’s head.


Reflecting ranged attacks is ineffective against melee attacks.


Initially, players didn’t use shields much, preferring to switch from Blood Blade to Electric Whip, then to Bows, and finally to Throwing Torches.


Later, in Multi-Cell mode, parrying became an essential skill.


The more players played, the more engrossed they became.


Smooth, fluid slashing, monsters bursting into blood, and the background music’s beats intensifying.


Jumping lightning enveloped monsters, and thrown torches set clustered enemies ablaze. In that moment, the brain was overwhelmed with pleasure, hands moving almost independently.


Heart racing, pumping oxygen to the brain.


Hands moving faster, clearing monsters until finally exhaling a long breath.


It was like pouring a cold bottle of water down the throat on a hot summer day, or taking a breath after holding it underwater for a long time.


The deadly, fast-paced drum beats intertwined with endless battles were humorously dubbed "the ultimate rhythm game!"


The people at Yogame were silent. A month ago, they had suppressed this designer, thinking he could never make a comeback.


But within a month, he made a stunning turnaround.


He seamlessly transitioned to another platform, leveraging the small fanbase from his previous game to carve out a niche in the gaming world.


"Brother Yin, have you seen the latest news? The designer hasn’t spoken yet, but Yogame has," said Dazed Little Sister while gaming with Brother Yin.


"I saw it." Brother Yin sighed, "Honestly, Yogame’s behavior this time is really disgraceful."


They even hired well-known game reviewers to write a lengthy review of Dead Cells.


Although the reviewers didn’t disclose that Yogame invited them, it couldn’t fool the gaming community.


【Game Review: The game is too simple; I cleared it in half a day. It has good controls but a convoluted equipment system, with scroll mutations and other complex elements. 


While the design is excellent, for a simple game, these features seem superfluous. Instead of designing so much equipment, it would be better to improve the game quality.】


"I saw that, and I laughed," Brother Yin couldn’t help but laugh.


"I laughed too. He wrote it too hastily. Probably quit after killing the King, thinking the game was over," Dazed Little Sister laughed.


"I thought I had finally escaped the game’s torment, that I had finished it, only to realize I had just moved from zero cells to one cell," she couldn’t help but complain.


She thought the beginning was the game’s limit, and her nerves were on edge fighting the Hand of the King.


Although reaching that point was tough, no one wanted to die and restart.


"This review just came out, right? It’ll be criticized soon," Brother Yin said, watching his character get swarmed and killed by mobs.


He had reached 3-Cell mode now, much more advanced than before.


Sometimes he reminisced about his early days in Dead Cells, when he was happiest.


Back then, just familiarizing himself with the mechanics, exploring, and clearing Zero Cell. He was a novice, unable to recognize all monsters or parry perfectly, not even using shields.


But he was relaxed, freely trying out weapons he liked.


Now, even fighting a rat made him nervous.


Sometimes, he felt the mobs could hear his thoughts:


Cell Man? Trash that can’t even wall-pierce attack.


Trying to run? I’ll teleport and slash! Got a curse? It’s showtime for us rats, bats, and bugs!


Brother Yin took a deep breath, closed the game temporarily, and opened the review.


Sure enough, after an initial period of silence, the comments started flooding with criticism.


【Reviewer named Xiao Huang, right? I’ll never trust another review from you.】


【I read his review of another game recently and was interested, but after seeing his Dead Cells review, I disregard his previous reviews.】


【He’s not wrong; Zero Cell is simple. Haha, I’ve already commented to the designer.】


【I’m losing my mind from this game, and you call it simple?】


【Can we delete the game survey thing?】


【Don’t delete it. Next time, mark it as very simple!】


...


Brother Yin quietly read the comments, not joining in.


Gamers are the hardest to fool because those who play the game will have their own understanding and feelings.


They could sense the sincerity of the game developers.


Now, what the reviewer criticized were often the players' favorite aspects.


Humans have an innate desire to explore, and this game encouraged players to explore independently rather than being stuck in a single-threaded path.


For instance, early in the game, players encounter an insurmountable obstacle, a high ledge they can’t climb, but they see interactive vines on the ground.


This serves as a tutorial, showing players there are challenges they can’t solve immediately, yet hinting there are solutions.


(End of this chapter)



NEXT

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