GDYARVE ## Chapter 10: This is the Feel!

 ## Chapter 10: This is the Feel!


Without any promotion or recommendation, players opening the Steam platform can see several newly released games. The game made by Budding Studio, Dead Cells, is quite far back in the lineup, requiring users to scroll a significant distance to find it.


"Priced at 48... hmm," Brother Yin frowned at the price.


His impression of this studio was still stuck on a simplistic, poorly designed defense game. If judged solely by production value, Getting Over It, with its low-quality graphics, wasn’t even worth 10 yuan.


But is the most important aspect of a game its graphics? No, what all gamers care about the most is the gameplay.


Looking at the game's homepage, the big characters of Dead Cells stood out prominently. The game’s description was also simple: Always dangerous, death is always imminent, no checkpoints, only killing, dying, learning, repeating!


Brother Yin’s eyes focused on the word “repeating.”


"I'm completely PTSD now. Just seeing these two words gives me chills," Brother Yin shivered.


"Post-traumatic stress disorder, right? Honestly, I feel a bit scared too."


"I... still want to play the official hammer game..."


"There’s a streamer who can reach the top in two minutes. I’ve watched him play; it’s like he’s playing a different game."


"Don't be fooled by his skill; his room is full of broken keyboards."


...


"Wait, he switched platforms! Let me see if he uploaded his old games," Brother Yin suddenly remembered something and quickly clicked on the game designer's profile.


Seeing the developer’s self-introduction, he couldn't help but laugh out loud. He remembered that the last time he saw the game founder's information, it was still an individual named Black Star. Now, the production unit had become "Budding Studio."


Studio size: 2 people


"I have two pieces of news for everyone. The good news is that the game designer hasn’t been defeated by capital."


"The bad news is, even after all this, this kid hasn’t broken down!"


"I'm really speechless, folks. This kid has an incredible mindset. No wonder he can create such frustrating games," Brother Yin said, looking at the name Budding Studio.


Under their name, there were two games listed.


【Getting Over It】, 【Dead Cells】


‘Designer: Mindset? Are you talking to me about mindset?’


‘Designer: I was just messed with; it’s not like you guys broke down worse.’


‘Yesterday, I told my friend I was glad the hammer game was off the shelves, or I would have to finish it. Now that it’s re-released, my friend is pushing me to play it. What do I do? I’m very anxious. Online waiting for a response!’


...


When everyone saw that Getting Over It was back online, they were shocked.


Can you take back the big words you boasted now?


“Cough, cough…” Brother Yin couldn’t hold back his laughter as he looked at the bullet comments. When the game was off the shelves, everyone kept saying it was easy with some skill. Now that it’s back online on a new platform, why has everyone changed their tune?


"Just for the designer’s mindset, I’m buying this Dead Cells! Not for anything else, just to show Yogame that we support excellent games, not those reskinned ones!"


Brother Yin said this and directly purchased the game. The game wasn’t large, only 1.5 GB.


In just a few minutes, the game was downloaded. 


In the screen for creating a new game file, his first impression was that the graphics were a hundred times more refined and rich than the previous game!

The moment he clicked to start the game, a distant castle quickly zoomed in under the setting sun, and the scene rapidly changed to a dark and filthy underground.


【Prisoner's Quarters】


【On this island, rats and wild dogs are at the bottom of the social hierarchy, and the prisoners' status is even lower than theirs.】


A green, algae-like blob of sludge fell from a pipe above, plopped to the ground, and then started rolling forward.


Sunlight shone through the barred windows into the underground, stone-bricked, enclosed cell. Behind the green blob was a large, lifeless, decaying corpse.


The blob rolled forward, and in the next second, it transformed into a small figure dressed in deep blue, with a red scarf tied around its neck. The tail end of the scarf fluttered as the character ran.


Brother Yin controlled the character to move left and right. When he passed a platform with fresh red blood stains, three words appeared on it.


Execution Platform.


The large corpse behind, now just a white skeleton, wore clothes tattered by time.


Opening the door to the outside, he saw a woman in armor holding a weapon not far away.


She glanced at Brother Yin's character and said indifferently, "You're that headless fellow running around, right?"


Brother Yin looked back at the execution platform behind him and realized that the game's protagonist had been decapitated from the start.


“What’s the matter? You don’t like to talk?” The woman continued to ask after not receiving a response.


In the next second, she seemed to realize something. "Ah, right, you can't speak."


“Coming back to life must be a strange experience…”


“But you should have noticed by now, right?”


“You can’t die.”


“Although I don’t fully understand it, you’re not the first to encounter this situation.”


...


The armored woman kept rambling on, seemingly explaining the protagonist’s background, though she didn’t know why he couldn’t die.


She only knew he was a prisoner in this dungeon.


Behind the woman were two weapons.


A bow and a shield.


When he approached the shield, a detailed explanation appeared. Brother Yin noticed a highlighted word, “Parry!”


【Hold to absorb some damage, tap to parry, successfully blocking all damage.】


“Block all damage? Sounds pretty cool.” Brother Yin looked at the monster behind the weapon door. He tried picking up the bow, but found that his sword was replaced.


After hesitating for a second, he picked up his sword again.


In any game, a reckless warrior with a sword is always more useful at the beginning than an archer with a bow.


After all, he was the number one player in the console section and had his own understanding of games.


The monster behind the door glowed with a magenta light. Brother Yin charged with his sword. The moment the blade connected with the monster, the feedback from the game’s impact made him feel a thrill deep in his heart.


Most action games on the market emphasize precise operational feedback, with strong segmentation, accurate rigidity settings between moves, and strict displacement requirements.


Controlling Dead Cells, Brother Yin only felt the controls were incredibly smooth!


Even in mid-air, you can roll!


(End of this chapter)


NEXT

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